Jun 07, 2006, 09:59 AM // 09:59
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#81
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Pre-Searing Cadet
Join Date: Jun 2006
Profession: N/Mo
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not correct
Quote:
Originally Posted by Chooby
I know you guys all love PvE, thats all good and well, heck I enjoy the occasional PvE on occasion.
But if you want to PvE, look at the title of the game your playing, its called "Guild wars" not PvE Grind Wars or Special PvE item Wars.
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man that is not correct some people do not like pvp and like to play for free
because they don't have the money for it so that argument is not correct
other games always focus on lvling guild wars is not the same
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Jun 07, 2006, 10:11 AM // 10:11
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#82
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Banned
Join Date: Jan 2006
Location: Madison, Wisconsin, USA
Guild: [eF]
Profession: Mo/
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this is probably way off topic, but its how i see it.
you want to create pve only weapons? weapons that litteraly destory the concept of GW. Because last time i checked, GW was a gamed based off skill not your equipment, unlike WoW where high end level guilds require you to be lvl60 with your teir 1 mounts. Guilds in GW will require you to have these uber weapons for farming, or pugs. If this does become implimented, PvP will want the same treatment, PvP only weapons, (like the holy staff), no where in PvE is there a "holy staff" and pvp will want more of these weapons. Ranked players will want super cool looking armor, rank 6 will want even better looking weapons and armor.
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Jun 07, 2006, 01:37 PM // 13:37
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#83
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Wilds Pathfinder
Join Date: Jun 2005
Profession: Mo/
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Quote:
Originally Posted by Stabber
I would only support giving players unbalancing odds if they make areas with large swarms of level 30 monsters the norm in chapter 3.
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Ugh. Please don't give Anet ideas. They already dump huge buckets of 20+ monsters all over the explorable areas.
Nothing you can't manage, even with henchmen, but sometimes it feels like a headbutting contest through armies of mobs more than anything remotely like exploring.
Last edited by Sanji; Jun 07, 2006 at 01:49 PM // 13:49..
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Jun 07, 2006, 01:55 PM // 13:55
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#84
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Wilds Pathfinder
Join Date: Oct 2005
Location: European servers
Guild: RTFM
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/signed for the principle of ultra rare unique items with unusual stats
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Jun 07, 2006, 05:27 PM // 17:27
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#86
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Grotto Attendant
Join Date: Nov 2005
Location: Defected back to America
Profession: Me/E
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Bad idea, in my opinion, and one that ANet is very unlikely to implement. ANet is trying to bridge PvE and PvP, they're just not going to be do something that could make them more separate.
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Jun 07, 2006, 05:46 PM // 17:46
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#87
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Desert Nomad
Join Date: Feb 2006
Location: Censored
Guild: Censored
Profession: R/
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Quote:
Originally Posted by milias
ANet is trying to bridge PvE and PvP, they're just not going to be do something that could make them more separate.
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Hmmmm.....
Wondering if they have read all the threads here since factions was realeased.
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Jun 07, 2006, 06:30 PM // 18:30
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#88
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Lion's Arch Merchant
Join Date: Jun 2005
Guild: none atm
Profession: W/E
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/notsigned
ur all playing the wrong game if you really want this >:0
Even if you are a hardcore PvE player, I don't see why you would want to introduce this. The reason the game is designed this way is to promote balance is both PvE and PvP.
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Jun 07, 2006, 06:52 PM // 18:52
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#89
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Krytan Explorer
Join Date: Dec 2005
Profession: Mo/
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Quote:
Originally Posted by Chooby
I know you guys all love PvE, thats all good and well, heck I enjoy the occasional PvE on occasion.
But if you want to PvE, look at the title of the game your playing, its called "Guild wars" not PvE Grind Wars or Special PvE item Wars.
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lol...everytime I read a post saying "It's called 'Guild Wars' not '[INSERT ALTERNATIVE GAME TITLE] Wars'" my eyes start to bleed. Just because it'll amuse me, let's consider the following:
The game is Guild Wars therefore it must contain only two things:
1) Guilds
2) Guild Battles
...and nothing else. At all. Only the absolute bare minumum required to support guilds and guild battles.
Except that isn't the case. Please proceed to the "DUH!" conclusion on your own. Other features exist in the game because of some crazy market strategy that NCSoft has about not making games that appeal to a demographic so small that thier software is grossly unprofitable (or something like that).
Urgh...I'm getting high blood pressure so I'll cut this short: I'm /signing this on principle just because of the one post I quoted.
-Jessyi
Last edited by Jessyi; Jun 07, 2006 at 09:24 PM // 21:24..
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Jun 07, 2006, 07:50 PM // 19:50
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#90
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Frost Gate Guardian
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Signed, as long as the weapons are realistic. I'm thinking something like
Staff
Unusable in PvP
11-22 (Req. 14 Death Magic)
Halves skill recharge of Death Magic skills (20%)
Summoned Minion cap raised by 5 while equipped. If unequipped, all minions summoned after normal cap has been reached turn hostile.
Summoned Minions are healed for +15HP while equipped
Rod
Unusable in PvP
11-22 (Req. 14 Divine Favor)
Enchantments last 20% longer
Allies are healed for +5HP per condition and hex they suffer while equipped
Armour (Glove or boots)
Unusable in PvP
AL 60
<Crafted magic attribute> +1
Energy Storage -2
Symbiotic Bow
Unusable in PvP
15-28 (Req. 14 Beast Mastery)
+15% damage (while animal companion is alive)
+25% Animal companion HP while equipped
+20% Animal companion attack speed while eqiupped
I'd love to see something like this, especially the bow, as Beast Mastery really needs to become a viable attribute outside of trapping. All of these weapons would naturally be locked, as the unique modifiers are there in place of current upgrades.
Last edited by mikkel; Jun 07, 2006 at 07:59 PM // 19:59..
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Jun 07, 2006, 08:51 PM // 20:51
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#91
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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If it came to the point where you have to have it, then it's a problem. If they had say, multi-attribute requirements then it would restrict what you are capable of making with those items. You make an item with Req 10 Strength, Req 10 Tactics, Req 10 Swordsmanship then you have to sacrifice a number of skill potentials and class combinations just to use a weapon. It cripples your build potential, to an extent, and levels out the playing field to a degree. Will everyone want to use that item and be restricted in that way, only of the item properties are too good to pass up which Anet would have to avoid doing.
Also, restrict them from Challenge Missions. Anything in the game that has recognition as the reward should bar anything that makes for an unlevel playing field.
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Jun 07, 2006, 09:22 PM // 21:22
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#92
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Banned
Join Date: Jun 2006
Guild: Aeser Mages [AM]
Profession: W/Mo
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Greens ruined the game...so onless there liek 13^50 or 15hexed or 15^50 without mods or are a 1 in a million droprate...
/notsigned
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Jun 07, 2006, 09:30 PM // 21:30
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#93
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Krytan Explorer
Join Date: Oct 2005
Location: Kansas
Profession: E/Mo
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it can be exploited: guild screen then guildhall with it equipped
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Jun 07, 2006, 09:30 PM // 21:30
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#94
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Krytan Explorer
Join Date: Dec 2005
Profession: Mo/
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Quote:
Originally Posted by !!! aa !!!!
Greens ruined the game...so onless there liek 13^50 or 15hexed or 15^50 without mods or are a 1 in a million droprate...
/notsigned
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"greens ruined the game"? What do you even SAY to a statment that asinine?
-Jessyi
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Jun 07, 2006, 09:51 PM // 21:51
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#95
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Academy Page
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wow, that idea is AWESOME but make the items less unique, but be able to be used in pvp, like those wacky quest reward and early game stuff, that'll just be awesome
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Jun 07, 2006, 10:00 PM // 22:00
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#96
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Desert Nomad
Join Date: Feb 2006
Location: Censored
Guild: Censored
Profession: R/
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Quote:
Originally Posted by Halfthought
wow, that idea is AWESOME but make the items less unique, but be able to be used in pvp, like those wacky quest reward and early game stuff, that'll just be awesome
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Sorry Halfthought but the subject was weapons that would not alter the balance in PvP
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Jun 08, 2006, 12:01 AM // 00:01
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#97
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Academy Page
Join Date: Nov 2005
Location: The Moon
Guild: Da Untouchables [Envy]
Profession: W/
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These could be rewards for doing Titan quests as an earlier poster said, or from extremely high-level bosses, like tougher than Glint or Shiro put together.
/signed²
EDIT - Make the items untradeable too, so they wouldn't be ruining the economy or anything
Last edited by Bomb; Jun 08, 2006 at 12:05 AM // 00:05..
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Jun 08, 2006, 12:11 AM // 00:11
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#98
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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Other than introducing items with the ability to increase stats its a good idea. Problem is though i can see almost every green in the entire game becoming worthless, wouldn't do the economy much good.
/half n half
Although, surely been able to bring the old 20% Rockmolder into a PvP match is fairly unbalanced? Although i guess Illusion isn't used enough for it to really matter.
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Jun 08, 2006, 01:56 AM // 01:56
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#99
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Krytan Explorer
Join Date: Dec 2005
Location: Denmark
Guild: First Degree
Profession: Mo/
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/no
Why?
Then we have even more wammos in PvP Random Arena, who cannot find their "superior" weapon ect.
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Jun 08, 2006, 11:07 AM // 11:07
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#100
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Desert Nomad
Join Date: Jun 2005
Guild: Animal Factory [ZoO]
Profession: A/
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Quote:
Originally Posted by John Bloodstone
Lots of knee-jerk reactions from people who can't be bothered to think for themselves...
If Reds are properly balanced then they won't become a requirement for high level gaming. What they will do is offer a more diverse range of weaponary that is a bit more exciting than the rest.
Seriously, stop over-reacting to easily solvable issues. Have an open mind, it's a good idea!
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You forget the closed mindedness of most Guild Wars players (pvp fanatic and pve fanatic alike). If there is an item that makes certain skills for certain classes more useable, garunteed people will be spamming "group needs such and such spam necro! Must have the Red that makes it l33t!"
I don't think they would make them in a manner as to later require them for high end PvE at all, I just think it has to do with the closed mindedness of the player base.
I mean, if people wouln't accept you becuase a glowing deer head doesn't come out of your body, they aren't going to accept you when you don't have the Uber Pwn Stick.
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